Bakes are ready. Standard projections from different distances per bake group, no hand tweaks to the cages.
I’ll need to handle the main paint and a paneling technique. Have an idea for the latter, just have to work out a prototype in Painter.
Set up the bake groups and Substance Painter scene. Here’s the initial bakes. A few things to fix but projections worked out well.
Thanks to a helpful walkthrough by Matthew Kean and some elbow grease, I learned UVLayout throughout the process of this unwrap. Being able to manage UVs in a new way has been exciting and I’m eager to make more use of it.
As become my regular workflow, I packed the UV sets using IPackThat and set up SGs in Max with the Smoothing-Groups-From-UV-Islands script by Martin Palko.
The unwrap is complete, using two and a half 4k maps. Largest texture project I’ve attempted. Should be fun!
After having my Jarvis Standing Desk for 2 months, I’d like to share my thoughts in case anyone out there was shopping for one. There’s a lot of similar models so an account from a dev seems necessary.
I bought the 48 x 30″ desk with the contour edge and programmable memory handset for $550. That price is a little less than most competitors but the 7 year standard warranty is what seals the deal. Reviews encourage a lot of confidence in these motors as well.
With whisper quiet motors, the surface is rock solid and switches to programmed heights quickly and gently. Monitors barely wobble when adjusting. The finish on the bamboo is incredible but is already beginning to wear off in the area of my Maya claw. However, the wood is fairly easy to remove from the frame so refinishing later is a viable option.
In summary, it’s a great practical option for someone looking to rotate-in standing periods during work. The warranty offers peace of mind without spending a fortune for another high quality model.
Continuing on, feeling a little better about posting art that I’m not very happy with. Motivated by glimpses of improvement. Frustrated that I still have so far to go before getting to where I want to be. C’est la vie…
One of those decisions to keep “Run” manageable was to color everyone in a flat wash to separate figures. However, friends who spoke to me about this drawing ALL perceived this as a statement on race, seeing a black man in front of an angry white crowd. I wanted to keep the situation vague but I never intended that specifically.
Those who know me well know I’m not scared to make such a statement. In essence, I failed at representing the theme since this is all about deliberate practice. Yet it’s fascinating how a seemingly unrelated design decision to manage scope defined the apparent theme of the piece. Good reminder that images are powerful and every choice needs to be weighed thoroughly.
Decided that I’ll draw the line (heh) concerning anatomy studies at the face. Faces are really damn hard and it seems too far away from my specialty to be worthy in a translated-knowledge-to-effort ratio. Have to stay mindful of what I’m really trying to do here. In the future, of course, but I won’t be working faces this Inktober.
Inktober is an annual event about using ink to create art every day of October, started in 2009 by Jake Parker. There are some official rules now but generally it’s about committing to your choices without the aid of “undo” and improving as an artist.
I like drawing but regrettably haven’t put much real practice in so this year I’d like to participate. My focus is making more efficient design decisions and communicating ideas better with improved 2d skills. Keeping the scope of each drawing achievable and trying to aim for drawings/studies that’ll improve various fundamentals.
I’ve not abandoned my GITS helicopter model. Not in the slightest. Between work, the constant job-hunt that is freelance, a three year old, and a moving process that’s just been finished thankfully, I’ve had to chip away at this. A few hours every week has been arduous but consistent. Not much to show off at any rate.
However retopo is finished. Now begins unwrap and baking. Which sounds like another drag but I’ll take UVs over retopo any day.
I’ll do periodic bake tests as I go to get a handle on the ideal way to break up the maps. Should be more to share that way too.
It’s launch day for XCOM 2: War of the Chosen and I couldn’t be more proud of the XCOM team at Firaxis! Among glowing reviews/scores, it’s a joy to have been a part of such a talented group to create something that many fans are already calling ‘special’. My contribution was seven vehicles that help to set the tone in the derelict Abandoned Cities.
The art dump will be coordinated for sharing in the near future!
This week Garth DeAngelis and Jake Solomon livestreamed Lost and Abandoned, a reveal of a narrative mission that is part of the XCOM2: War of the Chosen expansion. I modeled and textured a few vehicles that appear in the lost cities which made this event all the more special for me.
Besides having worked w Firaxis before, I’m also a longtime XCOM fan. Excited to try out new tactics and the bonding system!
I’ve had the pleasure to work on another project with Firaxis, the War of the Chosen expansion. An entry to the franchise designed to mix up gameplay strategies once again! I was honored to create a few vehicles for it. Can’t say enough about how kind and talented that team is, and I believe fans will appreciate the upgrades to XCOM 2.