Jarvis Standing Desk

After having my Jarvis Standing Desk for 2 months, I’d like to share my thoughts in case anyone out there was shopping for one. There’s a lot of similar models so an account from a dev seems necessary.


I bought the 48 x 30″ desk with the contour edge and programmable memory handset for $550. That price is a little less than most competitors but the 7 year standard warranty is what seals the deal. Reviews encourage a lot of confidence in these motors as well.

With whisper quiet motors, the surface is rock solid and switches to programmed heights quickly and gently. Monitors barely wobble when adjusting. The finish on the bamboo is incredible but is already beginning to wear off in the area of my Maya claw. However, the wood is fairly easy to remove from the frame so refinishing later is a viable option.

In summary, it’s a great practical option for someone looking to rotate-in standing periods during work. The warranty offers peace of mind without spending a fortune for another high quality model.


X2 Expansion Announcement!

I’ve had the pleasure to work on another project with Firaxis, the War of the Chosen expansion. An entry to the franchise designed to mix up gameplay strategies once again! I was honored to create a few vehicles for it. Can’t say enough about how kind and talented that team is, and I believe fans will appreciate the upgrades to XCOM 2.


Jigabachi AV – High Poly

I modeled the Jigabachi AV helicopter drone from Ghost in the Shell, Stand Alone Complex 2nd GIG. The rest of the progress can be viewed on my polycount thread.

I used maya to model everything with a boolean and support edge-heavy workflow. This project was intended to improve high level traditional subd skills. I now feel confident to move onto quicker non-destructive methods to improve speed without fear of building bad habits into modeling fundamentals.


New Year, New Strategy

Taking new years resolutions seriously, I use them as an annual marker of growth and reorientation. 2016 was spent expanding core competencies. Specifically high level subdivision modeling, PBR/Substance pipelines, vehicles, and speed. It was important to broaden my value as a hard surface artist by solidifying the technical foundations in my skillset.


2017 is about efficiency. I want to get more done in less time. To make better decisions that create better results sooner. With core competencies in a good place, the time is right to trust my abilities and crank up productivity. This’ll be accomplished a variety of ways, none of which I’ll go into just yet. It’s a huge subject with several factors.

Most importantly, it accomplishes nothing to outline everything now. I plan to let results speak for themselves. Then perhaps an explanation would have intrinsic value.


The old blog was destroyed when the transition was made from private hosting to Artstation. I have since decided to start a new blog for personal art, writing, and who knows what else. The idea is to have somewhere for expression. Social media used to be about expression but it seemingly grew into the primarily center of self-promotion, snark, and posturing. Or maybe it’s always been that way and I’ve just changed. At any rate, now we’re here.

Focus will be succinct communication. No word salad, no walls of text, no bullshit. Just me being me talking about the things I create, the things I perceive, and what I spend all day cooped up thinking about. Maybe it’ll be therapeutic. Maybe it’ll be useful to others. Maybe not. I don’t care, really. No one reads the intro post anyways, heh.