Jigabachi Unwrap

Thanks to a helpful walkthrough by Matthew Kean and some elbow grease, I learned UVLayout¬†throughout the process of this unwrap. Being able to manage UVs in a new way has been exciting and I’m eager to make more use of it.

As become my regular workflow, I packed the UV sets using IPackThat and set up SGs in Max with the Smoothing-Groups-From-UV-Islands script by Martin Palko.

The unwrap is complete, using two and a half 4k maps. Largest texture project I’ve attempted. Should be fun!



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